Category: Digital Modeling
Game Scene – Final Post
This last assignment was full of so many challenges, but the payoff was ultimately so rewarding. This past Wednesday, the due date of this assignment, my team was great at communication and helping and delegating tasks. It was such a stressful two hours trying to get everything turned in on time, however it all turned out […]
Game Scene – UVing and Textures
Over the break I made quite a bit of progress! I finished up modeling my building, now it’s completely done. I do not think there are any problems with my buildings, I think they’re pretty solid! I finally started UVing this week. UVing wasn’t as hard for me this time around as it was in […]
Game Scene – Modeling Progress
I’m nearly done with my building! I didn’t really have any problems this week. Just a steady course through the project. My base was pretty much completed last week, so this week I was focused on adding the extra structures that were connected to my building. The first on I focused on was the mini […]
Game Scene – Modeling & UVing
I ran into technical difficulties with the why’s and hows of creating the mode. Even though I think I finally got my head around the modeling in my scene, I am in no where near the position to UV just yet. This was an attempted primitive I did for my house. I was rather perplexed […]
Game Scene – Referencing & Blocking
For my modeling class, we were given a new assignment. For this assignment, we chose 2 other people to group with and work together to model 3 buildings from a select video game. Then later in the project, we will have to upload our buildings into Unity. This sounds like a tough project but I […]
Dining Scene Presentation
dining-project
Diner Scene – Texturing and Lighting
I have been thinking a lot about the textures I will be using for my scene. i think I have a lot of work ahead of me, but I think it’ll turn out great. For textures, I have found multiple textures I wish to use. Since my scene will be in a snowy environment, I […]
Diner Scene – Modeling and UV-ing
This week, we had to make progress on our diner scenes with some modeling. I have modeled chairs and some tables so far. Going further, I have to model some glassware and some igloo. I changed my scene from European Diner themed to snow themed. There’s a gorgeous Igloo Hotel in Finland that I’m basing […]
Diner Project – Blocking and Referencing
We’re working on a new big project for my Digital Modeling class. It spans an entire month. We are to model a Diner scene based on references we choose and are to make sure the diner itself is cohesive and has it’s own theme. When looking for references, I really loved the French and Italian […]