After the Midterm presentation in class, my team and I finalized the shots assigned and what each of us will be doing. The animatic was edited to change the shots. We decided to change the shot system used in the storyboards to something much more simplistic. Our Updated Animatic (Storyboards by me, animatic and editing […]
I unfortunately had a stomach flu this past Friday, so I did not come to class. As for the work I did, I basically played around in Maya attempting to break the rigs to see how far they can be pushed. We are using the David O’Reiley rigs; primarily the Cute_Bear rig, Father rig, and […]
This week I finished the storyboard. After meeting with my group on Monday, it was my job to create the storyboards myself in Photoshop. Today in class, Nick Ng made an animatic for the storyboards.
This week we finalized our idea for our story. We all brought in story ideas revolving around a court scene. The idea that got the most votes was “A judge must decide whether the adorable puppy girl on trial is as truly innocent as she seems.” Essentially, the story would be about a innocent and […]
In our first class meeting for CAGD 445, we immediately jumped into making teams. I was pretty worried about picking a team so suddenly, but it turned out well. I was able to team up with people who had similar interests in regards to how we wanted our animation to go. I teamed up with […]
For my CAGD 345 summer class, we were assigned to create a 1 minute story. The title of this 1 month assignment was Story Project One. In this class, we went very in depth into what goes on in the pre-production animation pipeline. We learned about story beats, loglines, storyboards, animatics, character design, and a […]
For my 270 CAGD Level Design class, we were assigned to create a second iteration of our 3D level assignment. For this assignment, we were give much more assets to work with. We were given more assets that would effect the gameplay in our levels, and added new mechanics. For example, we were given by […]